| Table of Contents ▸ List of Commands ▸ Reptorian's Commands ▸ rep_binary_alterating_quad_c | ◀ rep_binary_alterating_quad_texture | rep_strange_bulger ▶ |
rep_binary_alterating_quad_c
Arguments:
- 0<=_colorspace<=13,_contain_alpha= { 0=No Alpha | 1=Alpha Included },_8bitmode= { 0=Not 8-Bit Value | 1=8-Bit Value } 0<=_channel_order<=5,0<=_channel_order<=5,0<=_channel_order<=5,0<=_channel_order<=5,0<=_channel_order<=5, _variable_1>=0,_variable_2>=0,_variable_3>=0,_style={ 0 = Horizontal | 1 = Diagonal },0<=_operand<=2,0<=_angle<=360,_x_dir= { 0 = normal | 1 = inverted },_y_dir= { 0=normal | 1 = inverted }, _variable_1>=0,_variable_2>=0,_variable_3>=0,_style={ 0 = Horizontal | 1 = Diagonal },0<=_operand<=2,0<=_angle<=360,_x_dir= { 0 = normal | 1 = inverted },_y_dir= { 0=normal | 1 = inverted }, _variable_1>=0,_variable_2>=0,_variable_3>=0,_style={ 0 = Horizontal | 1 = Diagonal },0<=_operand<=2,0<=_angle<=360,_x_dir= { 0 = normal | 1 = inverted },_y_dir= { 0=normal | 1 = inverted }, _variable_1>=0,_variable_2>=0,_variable_3>=0,_style={ 0 = Horizontal | 1 = Diagonal },0<=_operand<=2,0<=_angle<=360,_x_dir= { 0 = normal | 1 = inverted },_y_dir= { 0=normal | 1 = inverted }, _variable_1>=0,_variable_2>=0,_variable_3>=0,_style={ 0 = Horizontal | 1 = Diagonal },0<=_operand<=2,0<=_angle<=360,_x_dir= { 0 = normal | 1 = inverted },_y_dir= { 0=normal | 1 = inverted }
Description:
Generates a texture full of alternating quadrilateral shapes using binary logic. Converted, and extended from Asmageddon Quaddro Bumperoo/Inverto Paint.NET source code.(equivalent to shortcut command rep_binaltquadc).


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