sprites3d
Arguments:
- [sprite],_sprite_has_alpha_channel={ 0 | 1 }
Description:
Convert selected 3D objects as a sprite cloud.
Set
sprite_has_alpha_channel to 1 to make the last channel of the selected sprite be a transparency mask.
Default values:
mask_has_alpha_channel=0.
Example of use:
torus3d 100,20
image.jpg rescale2d[-1] ,64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]
Command:
torus3d 100,20 image.jpg rescale2d[-1] ,64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]
Command:
torus3d 100,20 image.jpg rescale2d[-1] ,64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]
Command:
torus3d 100,20 image.jpg rescale2d[-1] ,64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]
G'MIC is an open-source software distributed under the
CeCILL free software licenses (LGPL-like and/or
GPL-compatible).
Copyrights (C) Since July 2008,
David Tschumperlé - GREYC UMR CNRS 6072, Image Team.