Reference

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sprites3d

Arguments:

Description:

Convert selected 3D objects as a sprite cloud.

Set sprite_has_alpha_channel to 1 to make the last channel of the selected sprite be a transparency mask.

Default values:

mask_has_alpha_channel=0.

Example of use:

$ gmic torus3d 100,20 image.jpg resize2dy[-1] 64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]

Command: torus3d 100,20 image.jpg resize2dy[-1] 64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]
Command: torus3d 100,20 image.jpg resize2dy[-1] 64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]
Command: torus3d 100,20 image.jpg resize2dy[-1] 64 100%,100% gaussian[-1] 30%,30% *[-1] 255 append[-2,-1] c +sprites3d[0] [1],1 display_rgba[-2]