surfels3d
Arguments:
- 0<=_left_right_attenuation<=1,0<=_top_bottom_attenuation<=1,0<=_closer_further_attenuation<=1
Description:
Convert selected images to 3D objects composed of 3D surfels (or 2D edgels for 2D images).
The binary shape is composed of all non-zero voxels.
The resulting 3D object is colored according to the color of non zero voxels.
Default values:
left_right_attenuation=1, top_bottom_attenuation=1 and closer_further_attenuation=1.
Example of use:
100,100,100 = 1,40%,40%,40% = 1,60%,60%,60% distance 1 lt 30% blur 3 gt 50% surfels3d 0.5,0.75,1
Command: 100,100,100 = 1,40%,40%,40% = 1,60%,60%,60% distance 1 lt 30% blur 3 gt 50% surfels3d 0.5,0.75,1
G'MIC is an open-source software distributed under the
CeCILL free software licenses (LGPL-like and/or
GPL-compatible).
Copyrights (C) Since July 2008,
David Tschumperlé - GREYC UMR CNRS 6072, Image Team.