| Table of Contents ▸ List of Commands ▸ 3D Meshes ▸ surfels3d | ◀ superformula3d | tensors3d ▶ |
surfels3d
Arguments:
- 0<=_left_right_attenuation<=1,0<=_top_bottom_attenuation<=1,0<=_closer_further_attenuation<=1
Description:
Convert selected images to 3D objects composed of 3D surfels (or 2D edgels for 2D images).The binary shape is composed of all non-zero voxels.
The resulting 3D object is colored according to the color of non zero voxels.
Default values:
left_right_attenuation=1, top_bottom_attenuation=1 and closer_further_attenuation=1.
Example of use:
100,100,100 = 1,40%,40%,40% = 1,60%,60%,60% distance 1 lt 30% blur 3 gt 50% surfels3d 0.5,0.75,1


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